Maya to act like an (expensive) shader editor There aren't many shader editors out there, not as many as it used to be in the early 2000s when AMD had RenderMonkey and Nvidia had FX Composer. They were pretty good softwares in my own humble opinion and it's a pity they have been discontinued. These days we have Shadertoy but to be honest I prefer native applications, yes I'm old school! I've always known that Maya supports HLSL and GLSL shaders in Viewport 2.0 so I've started to think that it would be really cool to use it like a shader editor. But it's not as simple as I would have expected, the documentation around the net is pretty sparse so it's a matter of trials and errors. Why GLSL and not HLSL? I have nothing against HLSL, in fact I use it extensively in Unity (well to be precise I use Cg which is NVidia version of HLSL). I've decided to go with GLSL simply because is more portable and I like to use Maya on Linux for my person...
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